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The Xiaomi Mi Mix is a "concept" phone that you will actually be able to buy from November 4, provided you live in China. The ¥3,499/¥3,999 ($515/590 approximately) price tags seem almost underpriced, considering the kind of hardware and innovation it brings with it. The 6.4-inch Full HD display in front of the device nearly has no bezel with a screen-to-body ratio of 91.3%, something that was only a concept till now. The only bezel it actually has is at the bottom of the display, which houses an 8-mp selfie cam.
However, it would be unjust to judge the Mi Mix based solely on the beautiful all screen display, without taking into consideration the fact that it has removed most traditional sensors, as well as the microphone for phone calls! Yes, the Mi Mix senses proximity via ultrasound and a piezoelectric speaker does the work of the microphone via utilizing the metal frame; which in itself sounds like some crazy piece of science fiction tech to us! The futuristic design was apparently achieved by the engineers at Xiaomi by working with the French designer Philippe Starck.
The side buttons and the back of the Mix are ceramic and the display is curved near the corners to add to that full-screen look which it sports so flawlessly. Just in case the innovations seemed insufficient, note that the Mi Mix is also supported by the Qualcomm Snapdragon 821 SoC, 4GB/6GB RAM, 128GB/256GB internal storage, a 4,400mAh battery, a 16-mp rear camera, an 8-mp front camera and even a 3.5mm jack. To be honest, we are blown away by the Mi Mix and what it promises to bring to the table.
Saikat Kar (tech-enthusiast)
HTC executives reveales the company's plans for a wearable device in a conversation with Re/code. In line with past rumors, the Taiwanese manufacturer confirmed that it will not enter the market for such products until next year.
According to Jason Mackenzie, the head of HTC Americas, the company originally had plans to launch a wearable in this time frame. However, the gadget is not ready for the spotlight just yet.
Furthermore, Drew Bamford, the man in charge of the HTC Creative Labs team that works on wearables, took a jab at the competition. He pointed to the media that none of the current manufacturers has gotten the wearable device concept right.
HTC updated its 2 years old flagship, HTC One (M7), to Android 5.0.1 Lollipop with Sense 6 UI. At the same time Google released the latest Android build version 5.1 Lollipop. Well, If you own an HTC One (M7) we have some Bad News for you buddy.
HTC decided to End the One M7 support, The handset will not be get any more major Android updates from this point forward. Not even Android 5.1 Lollipop or Sense 7 UI.
@kennymaclean Only the GPE version of M7 will receive 5.1. Our target is early April. Thanks.— Mo Versi (@moversi) March 18, 2015
This information came from Mo Versi, HTC's VP of Product Management, so it's as official as can be. The HTC One did get updated to Android 5.0 Lollipop, so the new UI is in there already. But the many bug fixes and subtle improvements brought about by Android 5.1 won't ever officially be available for this smartphone, unfortunately.
Do you like the curved displays on the S6 Edge, S7 Edge or the "hot" new Note 7? If you do, we have good news for you. If you don't, well, you better start developing a taste for them, because Samsung is all for curves now and the flat screen flagship variants might soon be a thing of the past. According to the Korea Herald, Samsung will not only be ditching the flat screen displays, but also the term "Edge" altogether in 2017. They further state that those curved displays will come in the same 5.1-inch and 5.5-inch size variants, as seen in the last two years. The dual-edge displays are already being manufactured by Samsung Display as per the report.
Allegedly, this decision was taken by the OEM after the S7 Edge outsold the S7 by a significant margin, in spite of being the more expensive one among the two. If you are not familiar with other rumors about the Galaxy S8, know that they are there and they all sound good (as they usually do!). A 4K display for amazing VR experience, a significantly more powerful Exynos 8895 SoC and a dual rear camera setup are all part of the rumor mill, but it's way too early to consider them anything more than that yet.
Saikat Kar (tech-enthusiast)
Recently, the Wall Street Journal (Chinese Edition) has published a piece about a new business contract between Apple and Samsung. According to their source in South Korea, the 3-year contract requires Samsung to supply OLED smartphone panels to Apple for upcoming iPhones in 2017 and beyond. Although the rumor regarding this contract has been around for a while now, this adds new credibility to it. Arguably, Apple is still talking with JDI, LG, Sharp and AUO before the deal becomes final.
The article adds previously unknown details by stating that this order involves production and supply of about 100 million 5.5-inch AMOLED displays that are possibly meant to be used in the iPhone 7s. Judging by Apple's current trend of reserving the larger 5.5-inch panels for their "Plus" models, chances are that these will be used to make the iPhone 7s Plus rather than the regular 7s. Whether they will still be calling it "7s Plus" or not, remains to be seen.
Previously, famous Apple analyst Ming-Chi Kuo had stated that Apple will not be releasing any OLED phones before 2018, but he has changed his opinion in light of the new situation. Now, Kuo is of the opinion that Apple will release at least one version of its future iPhones in 2017 with an OLED display. Rumors and predictions also suggest that Apple could be going back to the glass-metal design of the iPhone 6 and it is perhaps for the best.
Lately, we have been hearing a lot about OLED panels for future iPhones and from what we have heard, Apple will make the switch to OLED from IPS somewhere around 2018. While that date may seem far away, preparations have probably started as we are talking about the iPhone here!
The truth is that as far as OLED panels are concerned, there aren't a lot of manufacturers that can produce these displays on massive scales. It was thought before that although Samsung is the biggest name in OLED production, Apple might approach JDI or Japan Display Inc. for the supply. The rumors were based on the fact that Apple and Samsung are not exactly on "friendly" terms anymore.
A new set of rumors however, point out that the Korean giant is going to invest anywhere between $6.64 billion to $7.47 billion very soon into their panel production wing. Furthermore, the rumors also state that in 2016 itself, a sum of $2.49 billion to $3.32 billion is going into Samsung's OLED production process. Supposedly, this would bump up the production rate to 30,000 - 40,000 sheets on a monthly basis. An additional $4.17 billion will be invested next year for ensuring 45,000 units are manufactured monthly.
As far as rumors go, these massive numbers are the results of a contract between Samsung and Apple that has already been signed. This is what we have heard so far, but as always, take the "leaks" and "findings" with a pinch of salt as nothing has yet been officially declared.
Steven Spielberg Masterpiece starring Michael J. Fox "Back to the Future" movie was showing how the world should have been like nowadays. We already saw the Lexus Hoverboard that was released in the past copule months. Today, Nike has announced they will be making replica Marty McFly trainers with self-tying laces (that appeared on the 2nd part of the movie).
In 2011, Nike released replica trainers called Nike Mag, however they disappointed fans and movie geeks by not featuring the self-lacing ability. Yesterday, Nike and Michael J. Fox responded. The Michael J. Fox Foundation tweeted images and videos of Fox wearing the trainers, saying, "This is real. This is today. Coming spring 2016."
The profits will also go towards a good cause. The proceeds will go to the Michael J. Fox Foundation, the charity and interest group dedicated to raising awareness and money to find a cure for Parkinson's disease. Fox is perhaps the most high-profile person who has Parkinson's, however it's estimated 6.3 million people suffer from the disease worldwide.
Nike also hopes the shoes will have a practical function - self-lacing shoes could be a massive help for those with disabilities who find tying shoes difficult.
4K is already 2015 standard... What about 8K ? MHL Consortium is looking to future-proof its TV-out connector with the new superMHL standard. Laughing in the face of 4K TVs everywhere the new connector can output 8K video @120 frames per second and 48-bit color depth. Our condolences to internal storage and microSD cards alike.
The superMHL connector supports HDR imagery and can power multiple display, up to 8, from a single source. When connecting to multiple devices (TV, disc player, AV receiver), it can unify their controls so you only need one remote. The connector can practically operate a small cinema with support with Dolby Atmos, DTS-UHD and 3D audio support.
And because outputting [email protected] can't be easy, the connector will also supply 40W of power. To cut down on frustration the new Type C connector can be plugged in either way, similar to the new USB standard. superMHL steps on even more USB toes by offering a data connection between devices.
Reports from Nikkei suggests that Apple might be striking deals with the two Korean giants, Samsung and LG. Apparently, Apple is looking to buy OLED panels on a massive scale and as a result, they are looking to these manufacturers for providing them with that. If Nikkei is to be believed, then the deals could amount to a total of $12 billion and we could be seeing the first OLED iPhones by 2017.
Provided Apple does not break its previous streak of releasing iPhones that they have followed for the last eight iterations, then we will see the iPhone 7 later in 2016. This would ideally make the iPhone 7s the first Apple phone to sport an OLED panel according to the information we have now. However, this is a prediction made by taking a lot of things for granted and things do not always pan out that way.
Although OLED panels are more expensive than regular LCD panels used in most smartphones nowadays, Samsung had been using their own brand of AMOLED screens for years now. OLED displays offer inky blacks and punchier colors that just look more vivid than even the best of the IPS panels. It is too early to tell for sure, but it seems like after Apple's sales failed to show a significant improvement in 2015, the company is looking for ways to renovate their iPhones.
There was a time when the mobile devices in our hands were communication devices only. With the changing world of the Internet though, and the increasing speeds that these devices are capable of the world of mobile gaming has taken off, and we tend to spend more time playing games than anything.
A lot of this has to do with the power of the phone themselves. Whether it be the Android devices, or Apple's iPhones, the strive for faster processors and graphics chips have pushed what the phones can do to whole new levels.
What this means for games is that they can do more, and look better than ever. Whether it be on a phone, or tablet, the level of graphics complexity makes these games more welcoming. Looking better than many of the retro consoles, games are now more complex and more addictive than ever. Some even argue that these devices are the future of gaming.
The rise in popularity of social media has seen a rise in the casual games. These are often "free-to-play", and get you addicted before asking for money to "improve" the experience. The ability to not pay anything to play though make it easier for the mobile device user to play these games and to have fun.
Whether you go for online bingo games, Candy Crush Saga or slimmed down strategy games such as Sim City there is a wealth of choice now. All of these games also allow the user to connect to friends, to challenge each other, which adds to the longevity of the gaming experience.
One of the real strengths of mobile gaming though is just how versatile it has become. Games are instantly accessible and can be played anywhere, even social games. Whether you want to play a quick game of online bingo, or a quick game of Candy Crush Saga, the ability is there 24/7.
Your phone is quickly becoming the hub of your technical life. With so much choice, gamers have never been so free to play what they want, when they want. This is why the future of mobile gaming looks very bright, and will continue to grow for a long time to come.
Ever since Nokia introduced phones with the first incarnation of Snake pre-programmed on them, mobile users have become obsessed with skill-based app games as a time-filling distraction. The simple idea was easy enough to get the hang of, but took hours of practice to master. Snake's popularity led developers to focus frequently on skill-based ideas for their games, in an effort to tap into the human desire to conquer challenges.
According to bgo, Millennial and Generation Y gamers have become accustomed to games that test their ability. This highlights how Snake in the late ‘90s went on to influence apps for smartphones, where the primary area of focus is games of skill.
One of the first ever skill-based games for smartphones was Doodle Jump, which was released in 2009. Players had to tilt the phone to guide "The Doodler" up an infinite series of platforms. If you missed a platform you would fall to your doom and have to start all over again. It was hugely popular, and sold 25,000 copies daily for its first 4 months. Later that year, Angry Birds came out, and surpassed Doodle Jump's sales record.
Where Doodle Jump didn't have much longevity in that it was only one level being played over and over again, Angry Birds had multiple stages, each representing a completely different set of challenges. Users could keep testing their abilities using unique birds that had varying special talents, and by breaking down more intricate sets of obstacles. They also got a star rating out of three for each level depending on how well they had done. This gave players an extra challenge - to attempt to get three stars on every level. Games in the series have been downloaded over 3 billion times, which is testament to the game's appeal.
The three-star concept has been used by a number of games since Angry Birds, most notably perhaps, Candy Crush. The idea behind the game was simple; to mix candies together and clear the puzzle area. As bgo suggests, the game was "sickly and addictive" because of its "saga" feature, the fact that there were so many levels to overcome, and because you could see how far your Facebook friends had progressed as well.
The success of these challenging app games has even influenced iGaming developers to start incorporating them into slot games. Online slots are hugely popular, but gamers who like to test their skills are missing out on the action. The new Space Invaders slot at Vegas Slots Online has an added element that requires gamers to shoot the aliens to try to win money, and is one of the first of its kind. Games like this could help online casinos pull in an even wider audience.
Another skill-based app that is pushing the genre in a new direction is Pokémon Go. Players not only have to use skill to throw the pokeball and catch the intriguing monsters, they also have to wander about in real-life settings in search of them. The game incorporates augmented reality, so that the Pokémon are actually seen in the real world, through the lens of the phone of course. With augmented reality glasses set to flood markets in the near future, Pokémon Go could mark the beginning of a new wave of AR games.
The massive success of Pokémon Go and apps like Angry Birds and Candy Crush suggests that a combination of these things could be a massive hit. Will people soon be flinging virtual birds in real-life settings? Or maybe gamers will have to go into shops and move candy around on the shelves? Whatever the aim, skill games are here to stay, but they are sure to become more advanced.