Why Mobile Gaming Continues to Take Over

12 May, 2021 Gaming

 

Without a doubt mobile certainly holds the top spot as the most played gaming platform in the world with users ranging from youngsters all the way to those in their old age and has only continued to change with a wider demographic and larger audience than ever before too. Also, with a huge diversity in gaming from simple titles through to big familiar titles in growing markets like gambling with themed titles on Videoslots for example - but what has led to the growth, and why does mobile gaming seem set on a trajectory to take over gaming as a whole?

 

Accessibility has been a key component - Much like the era of handheld gaming devices that came in much cheaper and allowed players to play on the go, mobile gaming has done very much the same - with a smartphone in the pocket of everyone it has allowed a much wider audience to gain access to different gaming platforms and for many has been the reason why mobile gaming will replace other platforms. Typically, the titles have no cost and instead rely on microtransactions or in-app payments and has been another reason for growth over the cost of the big triple A titles that factor into big, dedicated platforms.

 

Changing attitudes have been just as impactful - Whilst once reserved for a more niche audience as games had typically been aimed at a younger male audience, the emergence in popular culture and the growth of bigger platforms like YouTube and Twitch have certainly helped changed the wider audiences attitude toward gaming and has quickly helped it grow in popularity - it has now been suggested that the primary audience for mobile gaming has changed to become typically women over the age of 34, a huge swing from the previous example of young teen males.

 

Why Mobile Gaming Continues to Take Over

 

Emerging tech provides more exciting opportunity too - With newer options in extended reality with both virtual and augmented, more exciting opportunities will present themselves - this is something that had already been seen back in 2016 with the widespread success of Pokémon GO introducing many to augmented reality but will likely be the first of many big pushes forward for new gaming options, and as devices evolve to better support big titles too, will be a continued area of interest.

 

With other big changes around the corner like 5G and other hardware opportunities that may lead to devices becoming much more powerful and flexible in what they offer, it's still relatively early doors for mobile gaming as a whole, and there will be plenty of changes to come to provide greater options not only for the existing markets, but also for the newer gaming markets that have yet to find growth just yet.

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